Interactive Demo
Click the game area to focus it, then use arrow keys.
For chart-focused components, see Charts.
More interactive pages:
Movement keys are retained transaction state. A late transaction replays at
most 24 movement steps before it discards older backlog, so resuming a hidden
tab cannot start an unbounded loop. Frames are published as KTX2 only by
render.
- Blue square: player
- Green tiles with brown trunks: trees (barriers)
- You can also click/tap to move the player to an open tile.